### Red flags
1. One-line time jumps: “By the third day...”, “Weeks passed...”, “Over the next months...”, unless followed by or embedded inside real scene work.
2. Montage replacing the first moment of fear.
3. A travel arc summarized as locations instead of lived episodes.
4. A character learning a survival rule off
### Required fix
When a red flag appears:
1. stop the shortcut
2. return to body and location
3. identify whose POV owns the moment
4. write the immediate sensory chain
5. show the choice, argument, touch, mistake, or consequence
6. only then move time forward
Working sentence:
> If the reader can ask “where did th
### 4.1 Repair-without-lampshading skill
When Git points out a structural, logic, pacing, or realism problem, do not explain the correction inside the prose.
A repair is successful only when the corrected logic disappears into the live scene. The reader should experience the moment through the POV character, not thro
### 4.2 Category-wide repair skill
When Git gives two or three examples of a prose problem, treat them as samples of a category, not as an exhaustive checklist.
Do not repair only the quoted lines. Run a full pass across the relevant chapter or block for the same failure pattern.
For example, if Git points out over-
## 5. Knowledge-logic skill
Every scene must pass a knowledge audit.
A character may only report what she:
1. physically saw
2. physically heard
3. touched
4. smelled
5. inferred from available evidence
6. learned from another character on-page
7. previously experienced on-page
A character may not know:
1. floor n
### Required check before finalizing each scene
Ask:
1. Whose head is this?
2. What does she know at the start?
3. What does she learn in this scene?
4. How exactly does she learn it?
5. What must she still not know?
6. Is the prose accidentally giving narrator knowledge to the POV?
### 5.1 Human-before-protocol and knowledge-acquisition ladder
When characters enter a reality that violates ordinary life, begin with the human mind they had before the event. A character does not jump from seeing one impossible thing to using mature survival protocol.
For every new danger rule, track four separate
### 5.2 Geography, travel time, and arrival-order gate
Before any call, meeting, rescue, return, or discovery that depends on movement, build a simple route check:
1. starting location,
2. destination,
3. approximate distance,
4. departure order,
5. vehicle or walking speed,
6. known obstacles,
7. elapsed time,
8. wh
### 5.3 Group-composition continuity
When people leave, travel, shelter, or evacuate as a family group or convoy, later chapters must preserve the composition until an on-page event separates them.
1. Do not rewrite children traveling with parents or guardians as isolated missing children.
2. Track the adults, childr
### 5.4 Physical continuity gate learned from Chapters 002-003
Before planning, writing, repairing, or packaging any chapter that carries forward a road, house, vehicle, weapon, map, letter, phone, bag, injury, or relationship fact, build one explicit physical-state ledger. This is not optional bookkeeping. It is the
#### 5.4.1 Vehicle identity and state
For every active vehicle, lock:
1. make/type and distinguishing identity,
2. original owner and where it was acquired,
3. who has the keys,
4. current driver and seat placement,
5. fuel level / fuel source,
6. damage and repairs,
7. cargo and what is reachable from each door,
8.
#### 5.4.2 Object custody and transfer
Every important object needs a visible chain of custody:
1. where it came from,
2. who picked it up,
3. where it is stored,
4. who can reach it during danger,
5. when it changes hands,
6. whether it is left, lost, damaged, emptied, or carried forward.
Letters, maps, phones, wea
#### 5.4.3 Environmental resource audit
Before adding a scavenging problem or declaring a shortage, audit the physical place already on-page:
* vehicles and keys,
* fuel and siphonable fuel,
* weapons and ammunition,
* clothes, coats and shoes,
* food and water containers,
* tools, maps and paper records,
* medicine
#### 5.4.4 Route-clue and elapsed-time proof
A short lead cannot become a months-long gap through generic roadblocks, weather, or slow driving alone. When a search route stretches across weeks or months, distinguish on-page between:
1. proof that the searched group passed through,
2. a transfer or relay point,
3. a b
#### 5.4.5 Weapon continuity
For every recurring firearm, track:
1. source and original owner,
2. who knows how to handle it and how that knowledge was learned,
3. chamber / magazine state when relevant,
4. ammunition source and count or honest approximate quantity,
5. custody and physical storage,
6. every shot fire
#### 5.4.6 Relationship baseline versus payoff
A later emotional scene may pay off a relationship fact, but it must not invent a baseline that the reader needed earlier.
* State materially relevant facts when they first shape how the reader understands the scene, for example that two characters are exes.
* Preserve a
#### 5.4.7 Compatible-version and master-build gate
When several sibling repair files exist, never assume the newest filename contains every earlier accepted repair. Before building a master or writing the next chapter:
1. list the exact source file used for each chapter,
2. compare sibling versions for independent f
### 5.5 Connected-block forward-awareness and reveal protection
A chapter inside a connected block cannot be written or repaired while holding only the current chapter in mind.
Before prose or QA, read the adjacent handoffs and every later contract that creates a reveal, payoff, knowledge limit, object dependency, gr
### Special Vauseman Chapter 030 lock
In the first apartment/peephole sequence:
1. Alex cannot know detailed living-dead rules immediately.
2. Alex cannot see impossible details through the peephole.
3. Sound-attraction must be learned gradually through observed cause/effect.
4. Neighbors must stay geographically con
## 6. Living-world realism skill
The apocalypse is not empty.
The living dead broke the world, but living people make the road morally dangerous.
Every chapter involving roads, vehicles, stores, houses, shelters, depots, schools, clinics, farms, bridges, gates, scouting, supply runs, rescue, or intake must check for