Role in the part
15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9### Role in the part Integrate Sarah/Chuck without confusing them with Sara/Ava.
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### Role in the part Integrate Sarah/Chuck without confusing them with Sara/Ava.
### Physical opening City gate / field encounter.
### Physical ending They are accepted provisionally or fully into the city system.
### Active characters Sarah Walker, Chuck, children, Sara Lance, Ava, Regina, Emma, Kate, Nancy, Steve, Piper, Robin, Rachel.
### Forbidden knowledge Do not blur Sarah Walker and Sara Lance. Use action, naming, and dialogue to keep them distinct.
### Future seeds Sarah Walker in intelligence/field work, Chuck with children and soft tech.
### Status Future planning.
## Chapter 165, Chuck in the City
### Existing summary / content lock Long ensemble. Sarah Walker and Chuck are absorbed. Sarah Walker works in field/intelligence, Chuck with children and soft technology. The community begins to attach to him before the later place where that will hurt.
### Role in the part Let absorption breathe after the arrival.
### Physical opening Several days or weeks into their early city life.
### Physical ending Chuck has become emotionally useful to the city.
### Active characters Chuck, Sarah Walker, children, Robin, Piper, Rachel, Steve, Dustin, Regina, Ava.
### Forbidden knowledge Chuck is alive at the end of Part 6.
### Future seeds Chuck’s future emotional cost after Part 6.
### Status Future planning.
## Chapter 166, Joey and Pacey, Part 1
### Summary Joey/Pacey focus chapter 1. Open in ensemble at or near the encounter, then return to their Day Zero.
### Role Introduce water, docks, boats, home, and emotional history.
### Active characters Joey, Pacey, their pre-city contacts as needed.