Fanfic OS / Apocalypse, Now

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What Part 6 receives from Part 5

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## What Part 6 receives from Part 5 1. A base captured at a cost, not a clean home. 2. Lexa badly wounded in the opening, with Clarke locked to her side. 3. Nate already dead from Part 5, with the Legends carrying that grief. 4. Seth and Summer still alive at the start of the Part 6 opening battle, and dying in that o

What Part 6 hands to Part 7

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## What Part 6 hands to Part 7 1. A real city with council, gates, clinic, farm, docks, convoys, school, faith space, animals, storage, and kitchen. 2. Returned families: Karen, Holly, Joyce, Lucas's mother, Dustin's grandmother, and the small base-survivor / military support group are already in the city. 3. Avalance

Timeline and ages for Part 6

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Timeline and ages for Part 6 Part 6 lasts about 18 months, roughly Month 47 to Month 65 after Day Zero. Key age locks: * Lexa: 40 years, 11 months to 42 years, 5 months. * Clarke: 38 years, 11 months to 40 years, 5 months. * Nancy, Robin, Steve: 26 years, 11 months to 28 years, 5 months. * Regina: 46 years, 11 mon

Living People, Rescue Roads, and Moving Vehicles Logic

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Living People, Rescue Roads, and Moving Vehicles Logic Part 6 rescue and intake logic must treat the outside world as populated by living survivors, not only living dead. Continuity requirements: * Rescue convoys must encounter or avoid signs of living people: moving vehicles, guarded homes, roadblocks, fresh camp

Standalone Intake Arc Logic

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Standalone Intake Arc Logic Part 6 intake skeletons must treat every major arrival as a proportional standalone arc. Continuity requirements: * No intake wave may be only a list of names, skills, and children. * Major arrivals need old-world identity, Day Zero or collapse memory, survival route, scars, relationshi

Active character fields

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Active character fields

Core active groups

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Core active groups Clexa, Ronance, SwanQueen, Vauseman, Raven, Finchel, Avalance, Shoni, Caskett, Hawkins, Anya, Maya/Carina, Runaways, children, animals.

Intake and arrival waves

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Intake and arrival waves 1. Seth and Summer die in the opening and leave institutions, farm, waterline, and memorial day. 2. Karen, Holly, Joyce, Lucas's mother, and Dustin's grandmother return around Chapter 158 with a small base-survivor / military group. 3. Avalance children enter around Chapters 160–161. 4. Sar

Active through speech, memory, or object

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Active through speech, memory, or object Nate, Seth, Summer, Chase, Martha, Jim, Jonathan, Ted, Costia, Octavia, Gideon / Legends as needed, the dead parents of the Avalance children, and the past/families of the intake waves. ---

Major knowledge lines

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Major knowledge lines 1. The city begins inside battle, not after cleanup. 2. Seth and Summer die in the opening and found living institutions through their loss. 3. Memorial day is born from Nate, Seth, and Summer, not from an aesthetic ritual. 4. Lexa is badly wounded and a Clexa crisis begins that cannot resolve

Part limits

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Part limits 1. Do not turn Part 6 into an intake catalog. 2. Do not show institutions without people operating them physically. 3. Do not make the city perfect. 4. Do not forget that the heart remains the four main couples. 5. Do not confuse Sara Lance with Sarah Walker. 6. Do not make Regina only a manager. She bui

Vehicles and infrastructure

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Vehicles and infrastructure Base gates, docks, boats, rescue convoys, trade convoys, storage rooms, clinic, kitchens, living areas, classrooms, animal area, faith space, farm, water system, generators, electricity, radio, notice board / city paper.

Central objects

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Central objects Objects connected to Nate, Seth, and Summer, memorial-day objects, farm equipment, seeds, water, clinic equipment, basic science equipment, council board, shift board, children’s bags, Karen/Holly/Joyce objects, Avalance children’s belongings, Sarah/Chuck family objects, Callie/Arizona objects, Eure

Animals

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Animals Scout, Beta, Princess, the cat if introduced, farm animals around Chapter 179. Do not kill central animals for shock.

Children and youth

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Children and youth Theo, Kurt, Henry, Hawkins, Caskett children, Molly, Avalance children, Sarah/Chuck children, Sofia, Mark, Timothy, and other children brought by intake waves. Every child needs age, place, food, sleep, fear, and voice.

Injuries

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

## Injuries Lexa is badly wounded in the opening. Clarke is exhausted. Rachel is postpartum and raising Kurt. Injuries from previous parts do not vanish. New injuries only by chapter logic. ---

Chapter map

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

# Chapter map

Existing summary / content lock

15_part6_worklist_and_logic_map.md ? PART_PLANNING ? revision 62eb64bc-bfbf-4628-ae33-0835a434e4c9

### Existing summary / content lock Part 6 opens inside the same battle, not after cleanup. Lexa is badly wounded again in the old area. Clarke does not move from her. The base is still full of dead corners, bodies, and unchecked doors.

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