Forbidden knowledge
14_part5_worklist_and_logic_map.md ? PART_PLANNING ? revision 1d001ebc-5ef6-45f0-94c6-585301a552b5### Forbidden knowledge Do not close the battle. Do not kill Seth / Summer here. Do not clean the base.
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### Forbidden knowledge Do not close the battle. Do not kill Seth / Summer here. Do not clean the base.
### Objects / body / logistics Gates, corridors, radio, vow objects, water, farm / seeds, medical gear, weapons, almost-captured base.
### Children / animals / injuries Children, animals, injured people, Kurt, Theo, Henry, the Hawkins group, the Caskett children, Beta, Scout, Princess and the cat must have a physical location in every relevant scene. If they are not in frame, it must be clear who has them or where they are.
### Couple and intimacy status Part 5 holds desire, sex, smut, touch, fear, aftercare and body even during leadership, birth, injuries and war. Every active couple gets a living pulse according to that couple's stage, and does not become a function.
### Limiting lines Do not turn Part 5 into only an operation. Do not turn leadership into an infodump. Do not erase sex, desire, body, water, food, children, animals, birth, injuries or grief because war logistics are present.
### Future seeds Check against Part 6: Lexa's injury, Seth and Summer's deaths, the memorial day, farming, water line, founding council, city, Kurt, the Legends return, infrastructure and a base that is not clean.
### How future seeds are allowed in prose Through physical action, object, water, food, birth, injury, radio, map, vote, hands, rooms, movement or natural conversation.
### How future seeds are forbidden in prose No `this will matter later`, no `she did not know yet`, no reader-facing explanation, and no knowledge the character has no way to hold.
### Active-file contradictions No known contradiction inside this chapter map. If a future skeleton or prose draft exposes a conflict with `canon_ledger.md`, resolve canon first and do not patch quietly in prose.
### Files to update after this chapter If this chapter changes or is written: `part5_chapter_logic_map.md`, `worklist_by_parts_part5.md`, `chapters_summaries.md`, and, if time / age / death / birth / return / adoption changes, also `canon_ledger.md`.
### Status Future planning. No active prose. <!-- END ORIGINAL FILE: part5_chapter_logic_map.md -->
# 17_part6_worklist_and_logic_map Consolidated active source-truth file for **Apocalypse, Now**. Original files preserved in this file: * `worklist_by_parts_part6.md` * `part6_chapter_logic_map.md` --- <!-- BEGIN ORIGINAL FILE: worklist_by_parts_part6.md -->
# worklist_by_parts_part6 Operational working file for Part 6. Part 6, **The City Opens Its Gates**, Chapters 148 to 181.
## Working status Part 6 is future planning. No active prose master exists for this part yet. This file preserves the usable planning material already built for Part 6, but reorganizes it as a clean English working document rather than a stack of date-based notes. This file should be updated chapter by chapter during
## Role of this file This file holds the broad operational layer for Part 6: * the engine of the part, * required emotional and logistical arcs, * timeline and ages, * institutional structure, * intake waves, * losses, * payoffs, * restrictions, * and the extended chapter-level planning summaries. It does not replac
# Part engine Part 6 is the stage where the captured base stops being a captured base and begins becoming a city. The system is no longer temporary. There is a founding council, gates, a clinic, storage rooms, convoy routes, docks, agriculture, a children’s area, an animal area, a faith space, an emerging school, and
## Living People, Rescue Roads, and Intake Realism in Part 6 Part 6 builds a city that opens its gates, so the outside world must remain populated enough to make rescue, intake, trade, fear, and moral judgment meaningful. The city is not searching an empty map. It is meeting survivors, avoiding traps, finding families
## Standalone Intake Arcs in Part 6 Part 6 depends on intake. Intake must never become a catalog. Required Part 6 applications: * Avalance children need a rescue/adoption arc with danger, grief, responsibility, and body, not a cute twist. * Karen, Holly, Joyce, Lucas's mother, and Dustin's grandmother must return fr
## What Part 6 must build * A real founding council, broader than the emergency war leadership of Part 5. * A living defense force, not a cold or detached army. * Rescue, trade, intelligence, scouting, and supply convoys. * A clinic, storage rooms, docks, kitchens, living areas, classrooms, an animal area, a faith spa
### Entry Arc Scale in Part 6 Part 6 contains several medium standalone intake arcs: Sarah Walker / Chuck, Joey / Pacey, Lucy / Kate, Callie / Arizona, Lois / Clark, Cosima / Delphine, Bo / Lauren, and selected city rescue waves. Later support families or smaller rescue groups can be compressed, but intake must still