## Major knowledge lines
1. The community knows the lake is alive and loved, but no longer protected enough.
2. The base is tested gradually: first danger, then future possibility, then decision.
3. Large decisions move to broader vote. Immediate responses stay with the emergency layer.
4. Rachel gives birth inside th
## Living People, Road Occupancy, and Moving Vehicles in Part 5 Logic
Part 5 relocation and base-scouting logic must treat roads and approaches as occupied, damaged, and morally dangerous.
Continuity requirements:
* Scouting chapters must check for human traces around roads, base approaches, bridges, fuel points, de
## Standalone Return and Relocation Arc Logic in Part 5
Part 5 skeletons must use standalone arc logic for major returns, relocation, and base contact.
Continuity requirements:
* Gideon and returning Legends need survival and absence texture before their battle return lands.
* The move from lake camp to base should
## Limiting rules
1. Do not turn Part 5 into only a military operation.
2. Do not turn Regina into a cold ruler.
3. Do not turn Lexa into a general without heart.
4. Do not write Alex and Ava as two spreadsheets. They are logistics through body, Theo, water, storage, doors and angry people.
5. Do not erase Piper, Robi
## Locked objects, vehicles, animals, children and injuries
Vehicles:
Lake camp and base vehicles according to the end of Part 4, Waverider, Caskett vehicles, Hawkins vehicles if preserved, scout vehicles and equipment-transfer vehicles.
Objects:
Base maps, radio / antenna / Gideon signal, Steve's sign box changed af
## General status
All Part 5 chapters are future planning. There is no active prose. This map is a logic source before `prompt_01`, before writing and before future QA.
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### Existing summary / content lock
A first scout to the military base on the river: too little information, too many living dead, and a horizon too dangerous not to want.
### Sequence, what comes in and what passes forward
Receives from chapter 119 a living lake camp that is not protected enough; hands chapter 121 a real, dangerous, still-undecided base.
### Characters active through speech / memory / object only
Characters not in frame may still influence the chapter through memory, object, signal, injury, death, name, baby or future institution, according to this chapter summary and `worklist_by_parts_part5.md`. Do not bring anyone physically into frame without a ske
### Knowledge map
| Group / character | Knows at start | Learns in chapter | Knows by end | Does not know / forbidden knowledge |
|---|---|---|---|---|
| Chapter focus | According to previous sequence | A first scout to the military base on the river: too little information, too many living dead, and a horizon too dang
### Children / animals / injuries
Children, animals, injured people, Kurt, Theo, Henry, the Hawkins group, the Caskett children, Beta, Scout, Princess and the cat must have a physical location in every relevant scene. If they are not in frame, it must be clear who has them or where they are.
### Couple and intimacy status
Part 5 holds desire, sex, smut, touch, fear, aftercare and body even during leadership, birth, injuries and war. Every active couple gets a living pulse according to that couple's stage, and does not become a function.
### Limiting lines
Do not turn Part 5 into only an operation. Do not turn leadership into an infodump. Do not erase sex, desire, body, water, food, children, animals, birth, injuries or grief because war logistics are present.
### Future seeds
Check against Part 6: Lexa's injury, Seth and Summer's deaths, the memorial day, farming, water line, founding council, city, Kurt, the Legends return, infrastructure and a base that is not clean.