### Constraints
Show through scene logic. No reader-facing explanations, no prophecy language, no future-summary phrasing, no convenient knowledge jumps.
### How future seeds are allowed in prose
Through present-tense objects, actions, blocking, incomplete knowledge, and character-specific perception. No narrator announcement.
### Active-file contradictions to resolve
Check during the skeleton pass against `canon_ledger.md`, `chapters_summaries.md`, `worklist_by_parts_part3.md`, and any active prose master.
### Files to update after this chapter
`chapters_summaries.md`, `worklist_by_parts_part3.md`, `part3_chapter_logic_map.md`, and `canon_ledger.md` if canon changes.
## Revision holding notes
* Old Part 3 prose may still contain useful scenes, but the old order does not override this map.
* Place every useful old idea into a chapter skeleton before prose work resumes.
* Do not keep separate hidden reference files for Part 3 unless the user explicitly asks. The goal is fewer shadow
# 15_part4_worklist_and_logic_map
Consolidated active source-truth file for **Apocalypse, Now**.
Original files preserved in this file:
* `worklist_by_parts_part4.md`
* `part4_chapter_logic_map.md`
---
<!-- BEGIN ORIGINAL FILE: worklist_by_parts_part4.md -->
## Working status
This file is a full organized English working version of the existing Part 4 material. It preserves the usable planning work that already exists, but removes update-stack structure and places decisions where they belong.
Part 4 has no active prose master yet. Every chapter in this part is still futu
## Part engine
Part 4 is the part where the convoy learns how to stop without pretending the road is over.
The lake camp is not a city, not a permanent base, and not a perfect solution. It is the first place where people, children, animals, vehicles, couples, grief, laughter, water, chores, privacy and fear stand tog
## Standalone Entry and Return Arcs in Part 4
Part 4 is more camp-based, but new arrivals and returns still need standalone shape before absorption.
Required Part 4 applications:
* Steve, Anya, and Hawkins return with survival history, not only reunion payoff. Their road before camp must have enough body, loss, sign
## Locked timeline and ages for Part 4
Part 4 lasts about six months, roughly from month 27 to month 33 after Day Zero.
The lake camp must feel like a place where people actually lived: rooms, routines, animals, children, friction, returns, more people, water, food, laundry, watches, private corners and enough time t
### Entry Arc Scale in Part 4
Part 4 contains return and absorption arcs rather than only first entrances. Maya / Carina and the Runaways are medium standalone entry arcs. Steve / Anya / Hawkins absorption remains major in emotional consequence even though the first road-side entry material begins earlier. Smaller cam
## Living People, Road Danger, and Camp-Perimeter Realism in Part 4
Part 4 is not a road-only part, but the lake camp must still exist in a living world. The camp does not sit inside an empty wilderness. Other survivors, moving vehicles, distant camps, scavengers, lost families, and dangerous strangers still exist bey
## What Part 4 must build
* A living, temporary, crowded camp with first walls, a marina, a kitchen, rooms, watches, a children's area, a medical area, storage and an animal area.
* The first real daily routine: food, water, washing, laundry, watches, sleep, injuries, children, animals and people learning the sound of
## Seeds from Part 2 that must pay off in the lake camp
These lines were seeded in chapters 34 to 35 of Part 2 and must pay off in Part 4 and later:
* Robin with children does not begin at the lake camp. It is seeded through Theo, when he is drawn to her talking and Piper allows her closer.
* Piper and Robin begin a
## Locked arrival order and time jumps
* Chapters 093 to 096 open the lake camp: Henry is twelve, first camp routine, Rachel's pregnancy discovery in a small circle, and the first campfire night. No major new arrival before the camp breathes.
* Chapters 097 to 101 are the Steve, Anya and Hawkins return block. This is