Physical opening
11_part2_worklist_and_logic_map.md ? PART_PLANNING ? revision a40952b2-0960-41a5-882b-32b4a109b143### Physical opening Roadside danger / first contact with Theo and Vauseman pressure.
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### Physical opening Roadside danger / first contact with Theo and Vauseman pressure.
### Physical ending The group understands that children change every survival calculation.
### What the previous chapter leaves that must matter here Chapter 028 leaves physical and emotional consequences that must be visible here. Track injuries, vehicles, water, food, weapons, children, animals, intimacy, and Steve-sign continuity.
### What the next chapter must receive from here Chapter 030 must receive the exact physical state created here: location, group composition, supplies, wounds, emotional pressure, knowledge limits, and any objects or signs placed.
### Physically active characters Use the chapter-specific Physical cast field below and its scene groups; no future entrant is present by mention.
### Characters active through speech, memory, object, or absence Steve may be active through jacket, signs, route language, grief, or Robin/Nancy memory. Costia, old families, Storybrooke, prison history, and lost futures may appear only when the chapter focus allows it.
### Characters who should not appear physically No characters from later parts unless this chapter specifically introduces them. No Avalance, Waverider crew, Anya, Mike, Dustin, Karen, Holly, or Part 3 payoff figures physically in Part 2.
### Knowledge map | Character/group | Knows at start | Learns in chapter | Knows by end | Must not know yet | |---|---|---|---|---| | Core group | Previous route and immediate survival facts | Chapter-specific pressure | Updated physical and emotional state | Steve is alive, radio payoff, later arrivals | | New/feature
### Forbidden knowledge Do not make Theo magically quiet or convenient. Do not make Alex/Piper instantly trust the group. Also: no narrator future-summary language, no proof of Steve, no Part 3 radio logic.
### Objects, vehicles, supplies, body, and logistics Track vehicles, fuel, water, food, medical bag, clean cloth, weapons, maps, Theo supplies if present, Henry belongings if present, Steve sign kit if present, Scout, Beta, sleeping arrangements, and who can physically carry what.
### Children, animals, injuries, pregnancy, and medical continuity Children and animals are structural, not decorative. Theo and Henry require appropriate care. Scout and Beta affect movement. Wounds, infection, exhaustion, menstruation, hygiene, and sleep debt must remain continuous.
### Relationship state at opening Use the existing couple state embodied in the required beats below; no relationship starts merely because a new chapter begins.
### Emotional shift in the chapter A baby's cry creates an obligation before it creates trust.
### Relationship state at ending Carry the specific emotional movement below without treating relief, touch or help as a cure.
### Constraints The chapter must feel like fanfic and story, not a technical report. Logistics must be alive, voiced, intimate, funny, painful, or dangerous.
### Future seeds Allowed only as physical details or incomplete present knowledge.
### How future seeds are allowed in prose Through present-tense objects, actions, blocking, incomplete knowledge, and character-specific perception.
### How future seeds are forbidden in prose No reader-facing explanation, no prophecy language, no `they did not know yet`, no future-summary framing.
### Active-file contradictions to resolve Check during skeleton pass against `canon_ledger.md`, `chapters_summaries.md`, `worklist_by_parts_part2.md`, and adjacent chapter entries.
### Files to update after this chapter `chapters_summaries.md`, `part2_chapter_logic_map.md`, `worklist_by_parts_part2.md`, and `canon_ledger.md` if canon changes.