## Standalone Entry Arc Logic in Part 3
Part 3 entrance skeletons must preserve standalone fic shape for Avalance/Waverider, Steve/Anya/Hawkins, Shoni, Seth/Summer, and Caskett.
Continuity requirements:
* Avalance must have a before, a Day Zero, losses, and the Waverider as lived home before it solves convoy pressur
### Existing planning summary
Chapter 60 opens Part 3 on the first full travel day after the word `convoy` becomes real: three vehicles, children, animals, water, medical supplies, Raven's tools, Theo's kit, and Steve signs are all packed too tightly because the useful supplies from the Finchel / Barbara truck were abs
### Chapter role in this part
Open Part 3 through the physical body of the convoy: three vehicles already carrying children, animals, water, medical supplies, tools, Theo's kit, Steve signs, couples, and too much useful cargo. The chapter must prove that the convoy works, but cannot breathe this way for long.
### Physical opening
Morning under / near a low service bridge or road stop after the close of Part 2. The convoy has three vehicles, not four: Emma's patrol car, Nancy's truck, and Raven's rescue truck. The useful Finchel / Barbara truck supplies are already absorbed into those vehicles.
### Physical ending
A road stop after a small but meaningful travel failure. The vehicles can open outward and become a small camp only while stopped. In motion, the same supplies that keep them alive block access, doors, movement, tools, and emergency response.
### What the previous chapter leaves that must matter here
Part 2 leaves the word `convoy`, three vehicles, children, animals, water, medical supplies, tools, Theo's kit, Henry, Scout, Beta, Steve signs, visible couple touch, and a group that works because it has started to accept itself as a system.
### What the next chapter must receive from here
Chapter 061 and the Avalance / Waverider block must receive a physical need for space and communication. The Waverider later answers a problem already shown in the body of the convoy, not a convenient plot need.
### Characters active through speech, memory, object, or absence
Steve through the sign system only. Barbara / the Finchel truck through supplies already absorbed into the convoy. Costia and Anya should not become new information here, only subtext if Lexa's body or caution carries it.
### Characters who should not appear physically in this chapter
Sara, Ava, the other Legends, Steve, Mike, Dustin, Anya, the Hawkins kids, Shoni, Seth, Summer, Castle, Beckett, Lily, the twins.
### Knowledge map
| Character / group | Knows at start | Learns in chapter | Knows by end | Must not know yet |
|---|---|---|---|---|
| The convoy | They are a convoy with three vehicles and essential supplies | The load itself can become dangerous in motion | They work, but three vehicles are not enough long term | Av
### Forbidden knowledge
No Mike or Dustin. No Steve side. No radio signal. No early frequency object. No GPS. No full conversation. No Waverider solution yet. No physical Anya. No cache left behind in the Finchel / Barbara truck.
### Children, animals, injuries, pregnancy, and medical continuity
Theo dictates location, bottle, bag, fear, and seat safety. Henry stays a smart child, not a miniature adult. Scout needs room to work as a guard dog. Beta remains a real logistical menace. Existing injuries matter through caution and touch, especially
### Relationship state at opening
Ronance, Clexa, SwanQueen, Vauseman, and Finchel have visible touch and work-rhythm after Part 2. Intimacy lives inside logistics.
### Emotional shift in the chapter
The convoy understands that the things saving them can endanger them if packed wrong. `Convoy` remains true, but now it is also a physical problem.
### Relationship state at ending
The couples remain the heart: Ronance through signs and hands, Clexa through body and responsibility, SwanQueen through Henry and structure, Vauseman through Theo and love-as-logistics, Finchel through the supplies and warmth they brought into the group.