Fanfic OS / Apocalypse, Now

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Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Required beats 1. Raven/Robin begin the Clexa bet/intervention thread, not a romance. 2. Nancy/Clarke handle structure, medical logistics or supply priorities. 3. Lexa/Raven friction becomes respect through repair or trap logic. 4. Lexa/Nancy command tension sharpens perimeter logic. 5. Clarke/Robin soft-read mome

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### World / body / threat Tasks must be physical: water carry, fence, trap adjustment, animal handling, route check, dead removal/avoidance, light discipline. Include engine/smoke/footprints/object moved by living people.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Exit point The group knows which combinations work and which require supervision.

Time / place / weather

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Time / place / weather Shell Days25–27, selected repair/animal/perimeter work scenes in cold daylight and guarded evenings.

POV / focus

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### POV / focus Work pairs in separate scenes: Raven/Robin, Nancy/Clarke, Lexa/Raven and Lexa/Nancy.

Emotional engine

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Emotional engine Competence changes who can irritate, steady or challenge whom, while attraction leaks into the way jobs are assigned.

Physical cast

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Physical cast Lexa, Clarke, Nancy, Robin, Raven and Scout; Beta is physically present. No children or later entrants.

Canon locks

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Canon locks Raven/Robin's running joke concerns Clexa, not an affair. Scout and Beta have actual positions during tasks.

Failure points

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Failure points No personality-chart exposition, healed Lexa doing heavy labor or every character sharing the same voice.

Not solved

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Not solved Clexa remains unnamed and the perimeter is still exposed to human observation.

Carry-forward and handoff

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Carry-forward and handoff The group knows which combinations work and which require supervision.

Knowledge map

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Knowledge map Clarke reveals only Steve's past survival in015; from015 onward the pack still lacks his current location. The deliberate external sign system begins only in026. Future arrivals are not physically present or known merely because the outline mentions them.

Injuries

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Injuries Lexa's left-thigh knife wound from009 remains restricted: shorter walking, no running/climbing/heavy lifting, clean dressings and protection from cold/wet. No fresh wound is invented to explain continuing limits.

Children / animals

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Children / animals Scout and Beta both need water, shelter, handling and an explicit person responsible during movement. No children are physically present.

Couples / relationships

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Couples / relationships The changed work pairings give Nancy/Robin private space and Clexa proximity without jumping over the022 almost-kiss. No forced romantic pairing for Raven. ---

Purpose

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Purpose Body knowledge and intimacy pressure. The group starts knowing where each body belongs before anyone names it.

Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Required beats 1. Clexa through training/perimeter/wound/balance/body closeness. 2. Almost-kiss that does not become full kiss. 3. Lexa retreats because desire and Costia/fear are both real. 4. Clarke does not chase. 5. Ronance steady but not frictionless. 6. Raven sees too much, especially Clexa and Robin's Steve

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### World / body / threat No gym-scene logic. If training, include line of sight, footing, mud/cold, sound discipline and what happens if living dead or living people see movement.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision 0580f014-e1ef-4da0-9b89-fe4c2066aa39

### Exit point Bodies know belonging and wanting before the group has language.

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