Future seeds
11_part2_worklist_and_logic_map.md ? PART_PLANNING ? revision 862f4dc8-20ef-495b-9153-c1f9458c6f8c### Future seeds Allowed only as physical details or incomplete present knowledge.
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### Future seeds Allowed only as physical details or incomplete present knowledge.
### How future seeds are allowed in prose Through present-tense objects, actions, blocking, incomplete knowledge, and character-specific perception.
### How future seeds are forbidden in prose No reader-facing explanation, no prophecy language, no `they did not know yet`, no future-summary framing.
### Active-file contradictions to resolve Check during skeleton pass against `canon_ledger.md`, `chapters_summaries.md`, `worklist_by_parts_part2.md`, and adjacent chapter entries.
### Files to update after this chapter `chapters_summaries.md`, `part2_chapter_logic_map.md`, `worklist_by_parts_part2.md`, and `canon_ledger.md` if canon changes.
### Status Full organized planning slot. Awaiting new skeleton pass.
## Chapter 029, The Little Thing That Cried
### Existing working summary Theo enters as a living child, not a metaphor. His crying breaks the logic of the road and forces the group to respond with body, risk, sound discipline, compassion, and logistics. Vauseman are encountered through the child and through the kind of love that still knows how to protect.
### Chapter role in Part 2 To carry the Part 2 transformation from first-pack survival toward a larger moving system. Specific role for this chapter: Theo enters as a living child, not a metaphor. His crying breaks the logic of the road and forces the group to respond with body, risk, sound discipline, compassion, and
### Physical opening Roadside danger / first contact with Theo and Vauseman pressure.
### Physical ending The group understands that children change every survival calculation.
### What the previous chapter leaves that must matter here Chapter 028 leaves physical and emotional consequences that must be visible here. Track injuries, vehicles, water, food, weapons, children, animals, intimacy, and Steve-sign continuity.
### What the next chapter must receive from here Chapter 030 must receive the exact physical state created here: location, group composition, supplies, wounds, emotional pressure, knowledge limits, and any objects or signs placed.
### Physically active characters To be finalized in the skeleton pass. Start from the block focus and include only characters physically present in the scene frame.
### Characters active through speech, memory, object, or absence Steve may be active through jacket, signs, route language, grief, or Robin/Nancy memory. Costia, old families, Storybrooke, prison history, and lost futures may appear only when the chapter focus allows it.
### Characters who should not appear physically No characters from later parts unless this chapter specifically introduces them. No Avalance, Waverider crew, Anya, Mike, Dustin, Karen, Holly, or Part 3 payoff figures physically in Part 2.
### Knowledge map | Character/group | Knows at start | Learns in chapter | Knows by end | Must not know yet | |---|---|---|---|---| | Core group | Previous route and immediate survival facts | Chapter-specific pressure | Updated physical and emotional state | Steve is alive, radio payoff, later arrivals | | New/feature
### Forbidden knowledge Do not make Theo magically quiet or convenient. Do not make Alex/Piper instantly trust the group. Also: no narrator future-summary language, no proof of Steve, no Part 3 radio logic.
### Objects, vehicles, supplies, body, and logistics Track vehicles, fuel, water, food, medical bag, clean cloth, weapons, maps, Theo supplies if present, Henry belongings if present, Steve sign kit if present, Scout, Beta, sleeping arrangements, and who can physically carry what.
### Children, animals, injuries, pregnancy, and medical continuity Children and animals are structural, not decorative. Theo and Henry require appropriate care. Scout and Beta affect movement. Wounds, infection, exhaustion, menstruation, hygiene, and sleep debt must remain continuous.