### Chapter 059, What They Finally Had to Call It
* Working role: Part 2 closes with practical naming: convoy. The word comes because the group already functions that way through vehicles, maps, roles, children, animals, water, medicine, tools, Steve signs, and Nancy writing the route. The handoff to Part 3 is three ve
### Existing working summary
The group leaves the Shell station and discovers that the road makes every private habit louder: wounds, water, weapons, Scout, Beta, Steve's absence, and the fact that the station is no longer a radius around Lexa but a memory they are carrying. The chapter should open the part through mov
### Chapter role in Part 2
To carry the Part 2 transformation from first-pack survival toward a larger moving system. Specific role for this chapter: The group leaves the Shell station and discovers that the road makes every private habit louder: wounds, water, weapons, Scout, Beta, Steve's absence, and the fact that t
### What the previous chapter leaves that must matter here
Chapter 027, What Was Chosen leaves physical and emotional consequences that must be visible here. Track injuries, vehicles, water, food, weapons, children, animals, intimacy, and Steve-sign continuity.
### What the next chapter must receive from here
Chapter 029 must receive the exact physical state created here: location, group composition, supplies, wounds, emotional pressure, knowledge limits, and any objects or signs placed.
### Physically active characters
To be finalized in the skeleton pass. Start from the block focus and include only characters physically present in the scene frame.
### Characters active through speech, memory, object, or absence
Steve may be active through jacket, signs, route language, grief, or Robin/Nancy memory. Costia, old families, Storybrooke, prison history, and lost futures may appear only when the chapter focus allows it.
### Characters who should not appear physically
No characters from later parts unless this chapter specifically introduces them. No Avalance, Waverider crew, Anya, Mike, Dustin, Karen, Holly, or Part 3 payoff figures physically in Part 2.
### Knowledge map
| Character/group | Knows at start | Learns in chapter | Knows by end | Must not know yet |
|---|---|---|---|---|
| Core group | Previous route and immediate survival facts | Chapter-specific pressure | Updated physical and emotional state | Steve is alive, radio payoff, later arrivals |
| New/feature
### Forbidden knowledge
No Theo yet as symbol only; the chapter must not treat the new road as stable or safe. Also: no narrator future-summary language, no proof of Steve, no Part 3 radio logic.
### Objects, vehicles, supplies, body, and logistics
Track vehicles, fuel, water, food, medical bag, clean cloth, weapons, maps, Theo supplies if present, Henry belongings if present, Steve sign kit if present, Scout, Beta, sleeping arrangements, and who can physically carry what.
### Children, animals, injuries, pregnancy, and medical continuity
Children and animals are structural, not decorative. Theo and Henry require appropriate care. Scout and Beta affect movement. Wounds, infection, exhaustion, menstruation, hygiene, and sleep debt must remain continuous.
### Relationship state at opening
To be expanded in skeleton pass. Always check Clexa, Ronance, Vauseman, SwanQueen if present, plus Finchel once introduced.
### Constraints
The chapter must feel like fanfic and story, not a technical report. Logistics must be alive, voiced, intimate, funny, painful, or dangerous.