Fanfic OS / Apocalypse, Now

Source passage search

Keyword search with source provenance. Source matches do not establish canon or character knowledge. No AI provider is required.

KEYWORD ? 6093 results

Chapter 018, What Remains on the Skin

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

## Chapter 018, What Remains on the Skin

Purpose

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Purpose Rain-night ensemble: water, hygiene, body, memory, group sound.

Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Required beats 1. Rain begins or intensifies. 2. They collect water and use it for bodies, wounds, teeth, cloth, washing. 3. Rain is danger too: mud, cold, sound cover, wet bandages, difficult fire. 4. Scout is wet, muddy and physically present. 5. Beta is not present yet. 6. Anya is named as missing, not dead. Ra

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### World / body / threat Limited light inside, light leaks checked, watch still active, rain masks sound for both dead and living people.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Exit point Shell starts sounding like a group, without a family declaration. ---

Chapter 019, What Begins to Divide

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

## Chapter 019, What Begins to Divide

Purpose

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Purpose Shell becomes a shared system through division of labor.

Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Required beats 1. Watches, water, food, maps, medical tasks, doors, sleep places, tools and Scout space are divided. 2. Lexa hates the station becoming everyone's system but sees it works. 3. Nancy takes maps/inventory/watches. 4. Clarke takes wounds/water safety/medical. 5. Raven takes repair/traps/batteries. 6.

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### World / body / threat Cold/damp routine, dawn/dusk watches, limited light, dead drawn by something not them, smoke/engine/tracks or watched route showing living people.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Exit point Shell is a system, not a family declaration. ---

Chapter 020, Betamax

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

## Chapter 020, Betamax

Purpose

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Purpose Beta enters as comedy, logistics and a living choice against pure efficiency.

Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Required beats 1. Beta is found in a smallholding/fenced yard that tells a human story. 2. She survived because she is stubborn and inconvenient. 3. Place shows cut fence, abandoned food, shed, supplies taken, attempt to keep animals alive, possible human passage. 4. Beta is a real problem: noise, smell, rope, wat

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### World / body / threat Weather must affect Beta: wet coat, mud, cold ground, thirst, hunger, shelter. Dead may be drawn by goat noise. Living people traces must be present.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Exit point Beta physically changes Shell from now on. ---

Chapter 021, Who Works With Whom

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

## Chapter 021, Who Works With Whom

Purpose

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Purpose Test pairings through real work, not personality charts.

Required beats

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Required beats 1. Raven/Robin begin the Clexa bet/intervention thread, not a romance. 2. Nancy/Clarke handle structure, medical logistics or supply priorities. 3. Lexa/Raven friction becomes respect through repair or trap logic. 4. Lexa/Nancy command tension sharpens perimeter logic. 5. Clarke/Robin soft-read mome

World / body / threat

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### World / body / threat Tasks must be physical: water carry, fence, trap adjustment, animal handling, route check, dead removal/avoidance, light discipline. Include engine/smoke/footprints/object moved by living people.

Exit point

10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d

### Exit point The group knows which combinations work and which require supervision. ---

Previous Next