Purpose
10_part1_worklist_logic_and_locked_skeletons.md ? PART_PLANNING ? revision a465e2ca-988f-48da-9d4c-5c8df84ff90d### Purpose Military trauma tent before Costia. First Clexa recognition through body, care and command.
Keyword search with source provenance. Source matches do not establish canon or character knowledge. No AI provider is required.
KEYWORD ? 6093 results
### Purpose Military trauma tent before Costia. First Clexa recognition through body, care and command.
### Required beats 1. Lexa is a younger soldier under Anya's command. 2. Clarke is medical presence in the trauma tent. 3. Costia does not appear. 4. Clarke sees Lexa is lying that she is fine. 5. Lexa sees Clarke does not waste time on fear. 6. Clarke treats her, not admires her. 7. Anya enters as commander and struc
### World / body / threat No apocalypse. Use military bodies: heat or rain, tent, blood, bandages, gloves, water, boots, radio chatter, medics, command, wounded soldiers, lack of privacy. The world is alive and violent through people.
### Does not solve No romance, no Costia, no chain, no peaches.
### Exit point Lexa's body remembers Clarke's hands before her head makes meaning. ---
## Chapter 011, What the Eyes Remember
### Purpose Old-world civilian near-misses between Clarke and Lexa, with Costia alive and Anya as old military connection.
### Required beats 1. Hospitals, police, courts, files, public rooms, private almosts. 2. Costia alive and loving, not symbolic. 3. Costia may insist on the Lexa/Costia photo. 4. Anya exists through call or brief appearance as military sister, not lover. 5. Clarke lives Abby/Raven/hospital world. 6. Near-misses throug
### World / body / threat No apocalypse. Use working institutions, ringing phones, waiting rooms, exhausted workers, weather against windows, fluorescent light, coffee, files, coats, doors and shifts. The world old and alive must be specific.
### Exit point Clarke and Lexa share a body-memory neither names. ---
## Chapter 012, All the Doors That Did Not Open
### Purpose Clarke / Raven / Abby Day Zero. Abby's death creates the Clarke/Steve parent-horror parallel and locks Raven as Clarke's sister before the end.
### Required beats 1. Clarke and Raven are like sisters before Day Zero. 2. Abby took Raven under her wing and became a maternal axis for both. 3. Clarke and Abby work at the same hospital. 4. Day Zero hits through medical collapse and partial infrastructure. 5. Abby suddenly falls, dies and rises as living dead in fr
### World / body / threat Early summer Day Zero. Hospital power, landlines, internal phones and emergency systems work partially then fail. Living people panic. Living dead begin inside an institution built to save bodies. Streets to Raven show sirens, locked doors, dead, living people, cars and collapsing trust.
### Exit point Clarke and Raven are together with Abby as shared grief. ---
## Chapter 013, What the Road Took
### Purpose Open with Octavia's death, let grief land, then let Scout find Steve.
### Required beats 1. Octavia dies at the opening or very early. 2. She had become real part of Clarke/Raven/Scout unit. 3. Scout belonged first to Octavia and becomes living grief. 4. Clarke/Raven grieve in action, not speeches. 5. Scout finds Steve through scent. 6. Steve rescue is ugly, painful and incomplete. 7. M
### World / body / threat Late summer / fall. Choose heat or rain/cold and make it matter. Include blood, scent, water, dead pressure, living-people traces, blocked spaces and extraction cost.
### Exit point Reader knows Steve survived. Shell group and Ronance do not. ---